I'm a 3D artist based in Vancouver, Canada, with 1.5 years experience working as a modeler and texture artist, and personal 3D work reaching back to 2018. I'm passionate about creating models and images that inspire, while fostering an atmosphere of positivity and clear communication with co-workers, either virtually or in person.
I'm proficient in hard surface and organic modeling, procedural and hand-painted texturing, and sculpting. I'm always trying new things, and have some additional experience with environment work, lighting, and basic design and animation.
Where software is concerned, I'm most comfortable working in Blender, Substance, ZBrush, Maya, and Photoshop; I'm also familiar with Mari, UE, 3DSMax, Speedtree, Marvelous Designer, and more.
If you want to get in touch, feel free to send an email or connect through Linkedin, Artstation, or Instagram!