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I worked on a creative team collaborating with a Concept Artist and Creative Director to bring sketches and rough concepts to life. I created high-quality realtime 3D assets for Unreal Engine use, including sculpting, modelling, texturing, SpeedTree work, and Unreal material work; I also did foliage and landscape work in Unreal, set dressing several key locations.
Assets and set pieces 
Responsible for: Asset creation, Unreal Engine import and material setup, some design work
Software used: Blender, Substance Painter, ZBrush, Substance Designer, Speedtree, Unreal Engine
Flying machine
Flying machine
Flying machine
Flying machine
Flying machine cockpit
Flying machine cockpit
Flying machine entry room
Flying machine entry room
Wind-themed platform
Wind-themed platform
Ancient technology
Ancient technology
Ancient technology
Ancient technology
Ancient technology
Ancient technology
Ancient technology
Ancient technology
Root nook
Root nook
Forest and Field Environment
Responsible for: Set dressing
Software: Unreal Engine
Forest (Unreal Engine)
Forest (Unreal Engine)
Forest (Unreal Engine)
Forest (Unreal Engine)
Forest (Unreal Engine)
Forest (Unreal Engine)
Forest (Unreal Engine)
Forest (Unreal Engine)
Forest (Unreal Engine)
Forest (Unreal Engine)
Clearing (Unreal Engine)
Clearing (Unreal Engine)
Ancient Ruins and Ruined City
Responsible for: Ruined building asset creation, set dressing
Software used: Blender, Substance Painter, Unreal Engine
Top view
Top view
Ruins
Ruins
Low angle view
Low angle view
View of ruined city
View of ruined city
Ruined city with no foliage
Ruined city with no foliage
Ruins model
Ruins model
Volcano Environment
Responsible for: Volcano asset creation, set dressing, landscape sculpting
Software Used: Zbrush, Blender, Substance Painter, Unreal Engine
Volcano
Volcano
Arches
Arches
Volcano model
Volcano model
Foliage Assets
Responsible for: Asset creation (except for individual lily pads), Unreal Engine import and setup, design work on several assets
Software Used: Speedtree, Blender, Substance Designer
Lily palm variations
Lily palm variations
Spikey leaf palm variations
Spikey leaf palm variations
Vines variations
Vines variations
Fan leaf palm
Fan leaf palm
Roundleaf Mature
Roundleaf Mature
Roundleaf Old
Roundleaf Old
Lily Pam leaning
Lily Pam leaning
Lily palm mature
Lily palm mature
Vines
Vines
Spikey leaf palm
Spikey leaf palm
Alien water lilies
Alien water lilies
Water lily layout (lily pad models not my work)
Water lily layout (lily pad models not my work)
Procedural plant materials
Responsible for: Procedural Node setup, some design work
Software Used: Substance Designer
Roundleaf
Roundleaf
Roundleaf Old
Roundleaf Old
Roundleaf Mature
Roundleaf Mature
Roundleaf Young
Roundleaf Young
Lily Palm Leaf
Lily Palm Leaf
Palm Leaf
Palm Leaf
Palm Leaf
Palm Leaf
Bark Vine
Bark Vine
Bark Bamboo Old
Bark Bamboo Old
Bark Bamboo Young
Bark Bamboo Young
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