This project is based on a rough concept sketch I drew, inspired by various video games, movies, and books from my childhood.
For the first image as well as the animation below, the rendering was very simple - I painted all shadows and ambient occlusion into the colormap, so there's no lighting necessary making it very lightweight on processing power.
For the night shot, I took the same model and textures and lit them using several different kinds of lights, with certain materials casting shadows and certain materials not.
This project consists of 3,700 polygons (modeled in Blender) and three textures, all 100% hand painted in Substance Painter.
Software:
Rebelle 5 (for concept), Blender, Substance Painter