Deciduous tree base asset scanned using a digital camera, processed in Meshroom, cleaned up and retopologized in ZBrush, UV unwrapped in Blender, and textures re-projected in Meshroom.
I also used Substance Painter to generate a normal map for a lower-poly version of this, but the end result looked slightly worse, so I chose to show the full detail version here.
Asset Turntable
Base Color map re-projected onto UV map in Meshroom
![](https://cdn.myportfolio.com/92a74efb-7687-404e-a151-9fc9a5580402/d9b95acc-7d98-458e-931b-fadb70208159_rw_3840.png?h=a4eb52f013fefc7b1dfbc0c38eede65b)