Deciduous tree base asset scanned using a digital camera, processed in Meshroom, cleaned up and retopologized in ZBrush, UV unwrapped in Blender, and textures re-projected in Meshroom.
I also used Substance Painter to generate a normal map for a lower-poly version of this, but the end result looked slightly worse, so I chose to show the full detail version here.
Asset Turntable
Base Color map re-projected onto UV map in Meshroom